
Sony has confirmed plans to bring an advanced AI upscaling solution to PlayStation 5 Pro in 2026, based on AMD’s recently released FSR 4 technology.
Last week, AMD announced that its FSR 4 scaling technology, developed using machine learning, was created with active assistance from Sony. In particular, when creating FSR 4, AMD used AI models developed jointly with Sony Interactive Entertainment. The two companies presented a joint development last year under the code name “Amethyst”. The goal of the project is to improve gameplay and graphics using artificial intelligence. The developments of the “Amethyst” project formed the basis of FSR 4. That same year, Sony introduced the PlayStation 5 Pro. The console is based on AMD’s RDNA hybrid architecture: the PS5 Pro processor’s compute unit is built on the RDNA 2 architecture, RDNA 4 is used for ray tracing, and a custom RDNA architecture is used for machine learning capabilities.
The “FSR4-like” scaling technology would need to be adapted to work on console, for example, for a certain frame rate, which is less critical on PC. According to Cerny, using dedicated hardware AI acceleration in the PS5 Pro will provide 300 8-bit TOPS of compute power, not accounting for sparsity.
For 2025, Sony’s priority remains encouraging developers to integrate current PSSR technology into their games while an improved version is in development.