2XKO Was Doomed To Fail From The Very Launch
Credit: Riot Games
Riot Games co-founder Marc "Tryndamere" Merrill explained why the fighting game “2XKO” failed to gain significant popularity. According to him, the studio missed a window of opportunity while “Street Fighter” was without a new installment.
Riot Games co-founder Marc Merrill revealed on the “Lemonade Stand” podcast that, given maintenance costs, continued development of “2XKO” required a monthly audience of hundreds of thousands—or even millions—of players.
"We have no one to blame but ourselves. I think we had the opportunity to do something really great for the fighting game community, but then *Street Fighter 6* came out. By that point, we had been working on [2XKO] for eight years," lamented Merrill.
The executive believes that had Riot released the game a...



