Saturday, May 10

Tag: Games

Frostpunk 2 Will Launch With Official Mod Support

Frostpunk 2 Will Launch With Official Mod Support

Gaming, Slider
Frostpunk 2 will support mods - players will be able to create their own maps and scenarios Users will be able to make their cities medieval or space-themed, and also fill them with unique objects. The FrostKit announcement trailer shows the capabilities of the tool. Developed in collaboration with the mod.io platform, the editor will allow you to create your own maps, models, scenarios (including ancient or space-themed ones). At the release of Frostpunk 2, the editor will be available in beta with most of the planned features. Before the release of the game, selected modders will test FrostKit as part of a closed "beta". https://youtu.be/2a-qKtx5DJU As a result of the June postponement, Frostpunk 2 is expected to be released on September 20 on PC (Steam, GOG, EGS, Micro...
Google Develops AI-Based GameNGen Engine

Google Develops AI-Based GameNGen Engine

Gaming
Google Research has unveiled a "game engine" called GameNGen that creates games using multiple generative neural networks. The program has already recreated levels from the first DOOM. GameNGen is a neural model-based game engine capable of creating complex, high-quality interactive scenes. GameNGen can interactively simulate Doom gameplay at 20 fps. When predicting the next frame, the peak signal-to-noise ratio reaches 29.4 (comparable to lossy JPEG compression). GameNGen was trained in two stages: the first involved an AI agent playing Doom (sessions were recorded), and the second involved training a diffusion model to generate the next frame based on the sequence of previous frames and input commands. In other words, GameNGen does not generate a game on the fly, but only reprod...
Former Rockstar Employee Explains Why GTA: Tokyo Never Came Out

Former Rockstar Employee Explains Why GTA: Tokyo Never Came Out

Gaming
The Time Extension portal, in a retrospective dedicated to unreleased games in the GTA series from Rockstar Games, shed light on the fate of the mysterious Grand Theft Auto: Tokyo, which intrigued fans in the early 2000s. The idea of ​​developing GTA in Tokyo came about after Rockstar co-founder Sam Houser visited Japan frequently during the GTA 3 promotional campaign. Tokyo seemed like an interesting and exciting city for a new game in the series, which could give it a fresh breath of life. However, the project faced a number of obstacles. The main problems were logistics and cultural peculiarities. The development team would have to spend a long time in Tokyo to map the city in detail. In addition, there were difficulties in adapting the series' characteristic satire to Japanese re...
Witchfire Developers Reveals A Full Release Date

Witchfire Developers Reveals A Full Release Date

Gaming
Polish studio The Astronauts, founded by former developers of Painkiller and Bulletstorm, has presented an updated development plan for the fantasy RPG shooter Witchfire, which is currently in early access. This week, the development team published a lengthy blog post with a new Early Access roadmap for Witchfire. The Astronauts previously said they planned to fully release Witchfire about a year after its launch on the Epic Games Store, or “maybe a couple extra months.” However, it appears those plans have changed, with the new roadmap showing the shooter will exit Early Access in late 2025.  In the meantime, the development team has a lot of content planned for Witchfire over the next year or so. They plan to add “a lot more” enemies and bosses to the game. There are...