
Credit: CD Project Red
CD Projekt Red executive producer Jakub Kutruba explained that the developers wanted to make ‘The Witcher 3: Wild Hunt’ feel like a modern game. This was one of the primary objectives during the creation of the remaster.
As a reminder, ‘The Witcher 3: Wild Hunt’ debuted back in 2015; seven years later, it received an update for current-generation consoles (and PC), and in just two weeks—on September 29—it will see the release of an official remaster.
According to Kutschuba, the update for current-generation consoles was significant but primarily a technical upgrade, whereas ‘The Witcher 3: Wild Hunt — Remastered’ goes much further (including on a technical level).

The team wanted ‘The Witcher 3: Wild Hunt — Remastered’ to “shine anew” and feel rejuvenated, to shed any “unpleasant surprises,” and to stand on equal footing with other modern releases.
Kutshuba considers the team’s reluctance to return to the old version of the game to be the primary proof of the remaster’s success: “It is so easy to get used to the new improvements that going back would be very difficult.”

The creators previously showcased an overview of the extended DLC demo presented at Gamescom 2026. It was also revealed that progress on ‘The Witcher’ remake has slowed down due to ‘Ballads of the Past’ and ‘The Witcher 4’.
